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I never got too much into #DarkSouls. I did play a bit of DS1, all of #Bloodbourne and #EldenRing. Now, watching a DS3 playthrough I realize how much of Elden Ring was just copied from DS3: mechanics, enemies, weapons, etc.
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Allocating flasks, stronger glowy eyed enemies, death spitting frogs, knight enemies, the Falchion sword, etc. I'm all for reusing content where appropriate, but now I feel like all the innovation I *thought* was in Elden Ring was actually in DS3 and I just didn't know.
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What were the genuinely new innovations in Elden Ring beyond the open world? I'm kind of curious what the big design changes were?