develwoutacause’s avatardevelwoutacause’s Twitter Archive—№ 298

                1. I just bought #StarWarsSquadrons because it looked like it would be awesome in #VR. An hour later, I finally got to the start menu.
              1. …in reply to @develwoutacause
                First #OculusQuest wanted to update its drivers. One controller was out of battery (and I shouldn't need a controller for this game), so I had to get the other one and work one handed.
            1. …in reply to @develwoutacause
              Eventually, I pressed the download button only to have it grey out, with no progress or indication that it was downloading. 5 minutes later after no change, I restarted the device and found it successfully updated! Why didn't you tell me you downloaded the update?!
          1. …in reply to @develwoutacause
            Then #OculusLink and the #Oculus app both needed to update themselves. #Nividia also nagged me for an update, so I figured I may as well. I start the game in VR mode only to have it hang on the loading screen for several minutes. Alt+F4 and retry and it finally loads.
        1. …in reply to @develwoutacause
          I'm then presented with a "Log in to your #EA account" screen, in VR. Aside from the fact that this corporate nonsense is between me and my game, I was **unable** to interact with this form in VR! I could see the close button, but I was unable to press it, with any input system.
      1. …in reply to @develwoutacause
        Apparently, I have to start the game **outside** of VR, see the prompt, click the close button, and **then** enter VR. During this time, I had to restart #OculusQuest several times through a process I can only describe as "crash looping".
    1. …in reply to @develwoutacause
      It would prompt me for a guardian boundary, then fade to a black loading screen, then complain that it couldn't perform head tracking, then fade to black, and then loop. Each of these steps was about 1 second, so it's just flickering at me and I can't read anything its saying.
  1. …in reply to @develwoutacause
    Eventually #Oculus decides to start, but then #SteamVR is complaining about crashes and says it disabled add-ons. I didn't notice it crashing and I don't have any custom add-ons, so I have no idea what was going on there.
    1. …in reply to @develwoutacause
      I try starting the game (outside of VR because apparently I have to do that) and #Steam stops me to say the game supports VR natively. Like, ok, thanks? I then start anyways, and find myself in a theatre, playing the game in 2D. So I guess I triggered a different VR mode?
      1. …in reply to @develwoutacause
        #Steam won't let me start the game in regular reality mode with the headset plugged in. So now I have to unplug the headset, start the game in non-VR, close the EA account popup (which appears on **every** game start), plug in the headset, and **then** switch to VR.
        1. …in reply to @develwoutacause
          I finally get through the damn EA account popup, and the game has the gall to show an error popup: "An #EA account is required to access online features." Setting aside the requirement for online features (which is its own problem), why is this an error?
          1. …in reply to @develwoutacause
            This popup has its own error code and everything! It looks like what I might see if a server crashed and I was kicked out of the game. Why is "offline mode" considered an error state? Is that not considered an actual use case that users will find themselves in?
            1. …in reply to @develwoutacause
              Also the EA account popup **and** the subsequent settings screen have no exit buttons. The game also starts in fullscreen mode. If you don't know the Alt+F4 hotkey, you're screwed.
              1. …in reply to @develwoutacause
                Every time I loaded the game it would also read the first accessibility setting to me, though it seemed to be set to off, so I'm not sure why it was speaking to me.
                1. …in reply to @develwoutacause
                  I also have to navigate entirely by keyboard, and of all the keys it chooses "K" as the accept button! Are there seriously no other keys that would be easily findable with a headset blinding me? In-game menu keyboard navigation is fine, I don't know why this one needed to use K?
                  1. …in reply to @develwoutacause
                    I'm then treated to 5 minutes of 2D cutscenes, and I don't even know if the VR is actually working. Finally it drops me in a ship and I can actually play in VR.
                    1. …in reply to @develwoutacause
                      User experience is so much more than the product itself. It's also all the integrations, installation, updates, visual feedback, error states, and everything else the user interacts with. I hate this game already and I haven't even started the damn thing.